Riftbound : les premières cartes errata, à seulement quelques jours de la sortie !
À quelques jours de la sortie officielle de Riftbound: Origins, le studio derrière le jeu de cartes a publié la première vague d’errata pour son set de lancement. Une annonce surprenante pour une licence toute neuve, d’autant plus que certaines de ces cartes font déjà partie des plus puissantes de la méta actuelle.
C’est quoi un errata ?
Si c’est ton premier TCG, pas de panique : un errata, c’est simplement une mise à jour du texte d’une carte pour corriger une erreur, préciser une règle, ou clarifier une mécanique. Dans Riftbound: Origins, la majorité des changements ne modifient pas la puissance des cartes, mais visent à clarifier le fonctionnement de certaines interactions.
Cependant, quelques ajustements concernent des cartes déjà considérées comme centrales dans les decks compétitifs, et forcément, la communauté s’agite.
Les cartes les plus touchées
La liste complète compte plusieurs dizaines de cartes, mais certaines retiennent particulièrement l’attention :
- Ava Achiever : son texte a été légèrement ajusté pour clarifier la manière dont elle peut jouer des cartes avec [Hidden]. Une précision bienvenue, car la carte est déjà très utilisée dans les decks agressifs exploitant cette mécanique.
- Baited Hook : désormais, la carte précise qu’on peut bannir un unit avant de le jouer, ce qui évite certains abus de combo. Ce changement vise clairement à réguler les boucles infinies que les joueurs avaient déjà repérées.
- Blind Fury : elle force désormais à bannir une carte adverse avant de la jouer, ce qui réduit les interactions imprévisibles avec les decks à pioche rapide.
- Highlander et The Boss : ces deux cartes, très présentes dans les decks défensifs, ont vu leur texte réécrit pour mieux cadrer la mécanique de rappel (“recall”), souvent source d’ambiguïtés dans les tournois de test.
Des ajustements pour la cohérence, pas pour l’équilibrage
Le studio précise qu’il ne s’agit pas d’un patch d’équilibrage, contrairement à ce qu’on voit dans les jeux de cartes numériques. Les errata concernent avant tout les formulations :
Nous n’émettons pas d’errata pour des raisons d'équilibrage. Là où un texte imprimé crée des interactions involontaires ou ambiguës, nous le corrigeons pour renforcer la clarté et la cohérence.
En clair : pas de nerf ni de buff officiel pour l’instant, même si certains ajustements vont naturellement réduire la force perçue de cartes comme Dazzling Aurora.
Ce que ça change pour la méta
Même si la plupart des errata ne modifient pas directement les effets, plusieurs decks vont devoir s’adapter :
- Les decks Hidden Combo, centrés sur Ava Achiever et Teemo, Strategist, perdent un peu en explosivité.
- Les builds Recall/Resurrection, avec The Boss ou Highlander, deviennent plus lisibles mais aussi plus faciles à contrer.
- En revanche, les cartes comme Clockwork Keeper ou Dazzling Aurora gagnent en précision et devraient gagner en popularité.
Autrement dit : pas de révolution, mais une mise à plat bienvenue avant les premiers tournois compétitifs.
Ces premiers errata montrent que Riftbound: Origins prend son lancement très au sérieux.
Entre corrections de texte, cohérence des règles et anticipation de la scène compétitive, le studio envoie un message clair :
“Notre priorité, c’est la clarté et la qualité du jeu.”
Un bon signe pour un TCG tout neuf, prêt à s’imposer dans une communauté en quête d’un nouveau terrain de jeu stratégique.
Tous les erratas des cartes Riftbound: Origins
| Carte | Nouveau texte | Ancien texte |
|---|---|---|
| Ava Achiever | When I attack, you may pay [C] to play a card with [Hidden] from your hand, ignoring its cost. If it’s a unit, play it here. | When I attack, you may pay [C] to play a card with [Hidden] from your hand here, ignoring its cost. |
| Baited Hook | [1][C], [E]: Kill a friendly unit. Look at the top 5 cards of your Main Deck. You may banish a unit from among them that has Might up to 1 more than the killed unit and play it, ignoring its cost. Then recycle the rest. | [1][C], [E]: Kill a friendly unit. Look at the top 5 cards of your Main Deck. You may play a unit from among them that has Might up to 1 more than the killed unit, ignoring its cost. Then recycle the rest. |
| Blind Fury | Each opponent reveals the top card of their Main Deck. Choose one and banish it, then play it, ignoring its cost. Then recycle the rest. | Each opponent reveals the top card of their Main Deck. Choose one and play it, ignoring its cost. Then recycle the rest. |
| Clockwork Keeper | You may pay [C] as an additional cost to play me. When you play me, if you paid the additional cost, draw 1. | As you play me, you may pay [C] as an additional cost. If you do, draw 1. |
| Convergent Mutation | Choose a friendly unit. This turn, increase its Might to the Might of another friendly unit. | Choose a friendly unit. Increase its Might until it equals the Might of another friendly unit. |
| Dark Child, Starter | At the end of your turn, ready up to 2 runes. | At the end of your turn, ready 2 runes. |
| Dazzling Aurora | Reveal cards from the top of your Main Deck until you reveal a unit and banish it. Play it, ignoring its cost, and recycle the rest. | Reveal cards from the top of your Main Deck until you reveal a unit. Play it, ignoring its cost, and recycle the rest. |
| Disintegrate | Deal 3 to a unit at a battlefield. If this kills it, do this: draw 1. | Deal 3 to a unit at a battlefield. If this kills it, draw 1. |
| Dragon’s Rage | Move an enemy unit. Then do this: choose another enemy unit at its destination. They deal damage equal to their Mights to each other. | Move an enemy unit. Then choose another enemy unit at its destination. They deal damage equal to their Mights to each other. |
| Dune Drake | When I attack, give me +2 [M] this turn if there is a ready enemy unit here. | When I attack, give me +2 [M] if there is a ready enemy unit here. |
| Highlander | The next time it would die this turn, heal it, exhaust it, and recall it instead. | The next time it dies this turn, recall it exhausted instead. |
| Karma, Channeler | When you recycle one or more cards to your Main Deck, buff a friendly unit. | When you recycle one or more cards, buff a friendly unit. |
| Kinkou Monk | Buff up to two other friendly units. | Buff two other friendly units. |
| Nocturne, Horrifying | As you look at or reveal me from the top of your deck, you may banish me. If you do, you may play me for [A]. | When you look at cards from the top of your deck and see me, you may play me for [A]. |
| Pack of Wonders | Return another friendly gear, unit, or facedown card to its owner's hand. | Return another friendly gear, unit, or [Hidden] card to its owner's hand. |
| Portal Rescue | Banish a friendly unit, then its owner plays it to their base, ignoring its cost. | Banish a friendly unit, then play it to base, ignoring its cost. |
| Promising Future | Each player looks at the top 5 cards of their Main Deck, banishes one of them, then recycles the rest. | Each player looks at the top 5 cards of their Main Deck, chooses one, then recycles the rest. |
| Ravenborn Tome | The next spell you play this turn deals 1 Bonus Damage. | The next spell you play deals 1 Bonus Damage. |
| Salvage | You may kill up to one gear. Draw 1. | You may kill a gear. Draw 1. |
| Sigil of the Storm | When you conquer here, you must recycle one of your runes. | When you conquer here, recycle one of your runes. |
| Sona, Harmonious | If I'm at a battlefield, ready up to 4 friendly runes at the end of your turn. | While I'm at a battlefield, ready 4 friendly runes at the end of your turn. |
| Targon’s Peak | When you conquer here, ready up to 2 runes at the end of this turn. | When you conquer here, ready 2 runes at the end of this turn. |
| Teemo, Strategist | When I defend, choose an enemy unit here and reveal the top 5 cards of your Main Deck. Deal 1 per [Hidden] revealed. | When I defend or I'm played from [Hidden], deal 1 per [Hidden] revealed. |
| The Boss | If a buffed unit would die, pay [C], exhaust me, and spend its buff to heal, exhaust, and recall it. | When a buffed unit would die, pay [C] and exhaust me to recall it exhausted. |
| The Dreaming Tree | When a player chooses a friendly unit here with a spell for the first time each turn, they draw 1. | The first time you choose a friendly unit with a spell here each turn, draw 1. |
| The Syren | [1], [E]: Move a friendly unit at a battlefield to its base. | [1], [E]: Move a friendly unit at a battlefield to your base. |
| Tideturner | When you play me, you may choose a unit you control at another location. Swap positions. | When you play me, you may choose a friendly unit. Swap positions. |
| Unforgiven | Move a friendly unit to or from its base. | Move a friendly unit to or from your base. |
| Unlicensed Armory | Choose a friendly unit. The next time it would die this turn, pay [C] to heal, exhaust, and recall it. | Choose a friendly unit. The next time it dies this turn, pay [C] to recall it exhausted. |
| Void Gate | Spells and abilities deal 1 Bonus Damage to units here. | Spells and abilities affecting units here each deal 1 Bonus Damage. |
| Zhonya’s Hourglass | If a friendly unit would die, kill this instead. Heal that unit, exhaust it, and recall it. | The next time a friendly unit would die, kill this instead. Recall that unit exhausted. |
Source : Riftbound
